The 16 Block Auto-Tiler
The 16 Block Auto-Tiler method is the simplest way to create a tileset.
To learn more about the concept:
- What is an Auto-Tiler
- The 16 Block Auto-Tiler Method
- The 32 Block Auto-Tiler Method
Create a 3x3 Block Tile
You need a foundational design before creating a functional auto-tiler.
Visit this page to create the foundation for an auto-tileset: The 3x3 Block Tile
9 unique blocks have been created. Now, it’s time to create the last 7 blocks to complete the 16 block Auto-Tiler!
The Four Block Stack (obtaining minerals from mess)
To create the last 7 blocks within the 16 block auto-tiler, follow these steps:
- Copy and paste the previously created single block into a plus sign shape. The shape must have a 1 block gap in the center.
- Draw over the 4 INNER corners. Start by drawing the top-left INNER corner and the bottom-left corner.
- Copy and paste the top-left corner to the bottom right corner. Repeat but with the bottom-left to the top-right corner.
- Copy and paste the 3x3 block into a donut shape with an empty 1x1 block center.
- Reuse the inner corners from the cross shape method.
There you have it! All 15 blocks have been created in the simplest manner.
But now, it’s time to rearrange the blocks so that they can be read by game-engines to use
Now that every block type has been created, it’s time to arrange the blocks to become compatible with different Game-Engines.
The 15 Block Reference (refining the raw materials)
All the blocks we need are drawn. Now it’s time to organize the necessary blocks into a readable format and remove the repeated blocks down the drain.
Follow these 3 steps to create the 15 block template:
- Copy Paste 3x3 block
- Copy paste the 4 inner corners from donut shape
- Copy paste the top left corner and top right corner from the cross shape
And there you go, you have a completed 15 block template!
Now it’s time to rearrange these 15 blocks to be compatible with different game engine’s auto-tiler systems!
Autotiler Engine Reference Sheet
Select, Copy, and Paste each block into it’s respective order.
- Gamemaker
- Godot
- RPG Maker
- Unity
Gamemaker’s 15 Block Auto-Tiler***
Gamemaker uses a 8x2 sprite sheet for its 15 block auto-tilers. Note that the 16th block is an empty tile.
How to import and use an auto-tiler sprite sheet in gamemaker***
Follow these steps inside of Gamemaker Studio 2 to utilize the auto-tiler feature
Room Setup (Step-by-Step)
- Create a Room
- Create a New Tileset Layer that is above your Objects, Block Object and Background Layers
- Make sure the Tileset Layer is Visible
- Adjust the Tileset Layer so it appears behind Objects but above the Block Object/Background Layers
Importing the Auto-Tiler Sprite
- Create a Sprite
- Import the 8x2 block sprite sheet
- Align the sprite as 0 x-axis and 0 y-axis coordinates